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Posts about Electricals

The Digital Age: A Hackers delight

MarketLine

Online storage is a huge leap forward in technology, allowing files to be accessed from anywhere without the need to send them via email. Files can be shared in a much simpler fashion and can be locked to ensure that any changes made are present in a single file as opposed to numerous versions of the file. This online system serves as a backup for companies and customers. A network of banking telecommunications (SWIFT) has been the target of numerous hacking and data leaks over recent years, serving to reduce… Read more

Samsung S8 follows the Note 7: A smarter choice

MarketLine

The mobile phone market is extremely competitive and in order to retain customers, companies need to provide them with the best products and also a good level of security and customer service. Samsung is attempting to recoup its losses from the Note 7 from 2016 after it was recalled and ceased manufacturing with its latest release the Samsung Galaxy S8. The fear for Samsung is that it will not only be facing competition from the market but also from its customers whose trust has been put to the test in… Read more

Educational Applications: The price of learning

MarketLine

The educational applications business is a multi-billion dollar industry which is growing yearly. Education is seen as a necessary part of life and has provided society with new ideas and has assisted in growth. The increased reach of internet and the technological boom has opened education back into the home to help make parents feel more included. This has reduced the strain on teachers and has helped teach children in the digital environment, along with traditional education, which will help accustom them growing digital trends. Increased hand-eye coordination and better… Read more

VR: Virtual insanity is what we’re living in

MarketLine

In June 2012, Oculus VR, LLC was founded. Based in California, US, it was formed as a virtual reality technology company, and launched a Kickstarter campaign to fund development of their proposed virtual reality headset device. The company announced that backers who pledged $300 or more would be “rewarded” with the first development release of the headset, which was shipped to them in March 2013 (although the original date was December 2012). The intended amount Oculus wanted to raise was $250,000, but ended up raising over $2.4 million. Thus began… Read more